A prerequisite map for Zion Market. Read the arrows, not the list. Dependency map Onion addresses
zionmarket.biznothing works until

This is not a to-do list and not a walkthrough. It is a set of conditions and the arrows between them, so you can see what your problem is actually waiting on.

Zion Market onion addresses, printed here exactly as they were supplied

Two strings, reproduced character for character as they were handed to this site. Neither one is ranked above the other and neither carries a label, because a label would be a claim and this site is not in a position to make one. Nothing here opens them, so nothing here can tell you what happens when you do.

The dependency map

The whole graph in one place. Every condition, every arrow into it and every arrow out of it, as navigable links rather than a picture.

This is the map itself. It is text rather than a diagram, for two reasons. A diagram of thirty seven nodes and eighty odd arrows is unreadable at any size that fits on a screen, and a diagram cannot be clicked through, searched, read aloud or quoted. Every reference below is a real link to the card it names.

How to read the three columns

The first column names the condition. The second lists everything it waits on, by number. The third lists everything that waits on it. A condition marked root has nothing upstream on this map, so a failure there has nowhere further back to go. A condition marked end has nothing downstream, so a failure there is contained.

Follow the second column to walk backwards from a symptom to a cause. Follow the third column to work out how expensive a given failure is. The two columns are computed from the same set of edges, so they cannot disagree with each other or with the individual cards.

What the numbering means and does not mean

Cards are numbered A1 through H4 by stage and position. The numbering is a filing system, not a sequence of actions and not an order of importance. C4 does not happen after C3 and is not more advanced than it. The only ordering claim this site makes is the one carried by the arrows, and the arrows are in the columns rather than in the numbers.

If a card interests you, its own page has far more than the map can show: what happens concretely when the condition is false, how to confirm it, and what it is commonly confused with. Start from how to read a card if the labels are not yet obvious.

The map, stage by stage

Ground you are standing on

Conditions about the machine and the room, true before any software is involved.

ConditionDepends onBlocks
A1 The machine is one you actually control root A2, A4, B1, E1
A2 The clock is close enough to right A1 B2
A3 Nobody else can read the screen root B5
A4 Losing the device does not lose the account A1 C4, D2, D4, E1

A parcel that can arrive

Conditions on the receiving end, most of which stopped being changeable the moment you pressed the button.

ConditionDepends onBlocks
G1 Somebody can take delivery at that address F3 G2, H3
G2 The name on the parcel fits the door it arrives at F3, G1 end
G3 You decided in advance what happens if nothing arrives F5 G4
G4 You can wait without doing anything G3, F4 H1

A close you can live with

Conditions about ending an order, and about still being yourself the next time you come back.

ConditionDepends onBlocks
H1 Escrow is still holding when the problem appears F5, G4 H2
H2 You can describe the problem in the market's own terms H1, F1 H3
H3 Feedback goes up after the outcome is known H2, G1 H4
H4 You can come back tomorrow and still be you C4, D4, H3 end

Connected to this one

Where you are in the map